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Created for the GMTK Game Jam 2024 based on the theme 'built to scale', inspired by old gameboy games.

Be a baby lobster, eat plankton, and avoid predators to grow and escape into the wider ocean.

Controls:

  • WASD / arrow keys = movement
  • space = attack
  • G = age / molt

I vastly over estimated how much a single person get done in the timeframe. The original idea was that as the lobster grew, the resolution of the game would grow/scale with it, going from a low resolution baby to a high resolution lobster.

Comments

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Super cute! Love the art and I don't know if it was intentional, but in the ending cutscene a little crab briefly peeked out to watch me go! The lobster gets stuck in the geo sometimes but never fully.